Tuesday, 13 February 2007
New Media Lecture - 13th Feb 07
Monday, 12 February 2007
My weird way of proving a point...
Becky's Blog
Learning Journal Task - Week 3
I have decided to use a forum on digitalspy.co.uk to look at. The forum calls itself a ''digital entertainment community'', as the site itself is based around digital entertainment (ie. TV, music, broadcasting, radio, technology etc). As a communication form it is effective for those who which to select it as a communication form. The site is organised into various categories so users can chose whichever forum they are interested in and the site in general is easy to use, which allows for easier communication. Here is the link for the site: http://www.digitalspy.co.uk/forums/
The first thing I noticed when I started viewing users' posts was the names people use when they sign up. The majority of users do not use their real names, but instead opt for some sort of name that is typical of an online forum (ie. musicman06). This raises questions of how safe this kind of communication is and how involved users want to get with this virtual reality. Have a look at my views on withholding identity online at the Group B forum: http://mchome.lincoln.ac.uk/subsite/week3groupb/week3groupb_toc.htm
This is all I have time to do at the moment, so will edit this post and finish it off when I can!!
Grrrrr!!!!!!
Saturday, 10 February 2007
Learning Journal Tasks
The most obvious examples of websites that encourage users to have an interactive role are ones such as Myspace and Facebook etc. These are online communities where users can create social networks and post photos, blogs, comments on eachothers pages etc.
What's the nature of that role?
Lister mentions that interactivity is part of new media, and that 'old' media only offers passive consumption (pg.20). Comparing sites such as Myspace to other sites that don't offer interactivity displays this. When a person logs on to Myspace, they are not expected to simply consume passively, but to become involved and to interact with other members, and the site itself. An interactive role instantly offers the user more choice, and the user takes a definite active role, rather than a passive one. Lister argues that the ''audience for new media becomes a 'user' rather than the 'viewer' (pg.21); switching from a passive role to an active one.
What are the interactions on offer?
Myspace has a number of features that allow the user to actively interact with other users first and foremost. Users can comment on eachothers profiles/pictures, send direct messages to eachother and join groups which allows users to post on forums. Users can also interact with non-individuals, such as bands or comedy groups etc. Myspace offers a download service which allows users to download certain music from musicians' pages.
How can you understand them (the interactions) in terms of theories of interactivity?
I AM NOT REALLY SURE HOW TO ANSWER THIS QUESTION YET, I WILL DO SOME MORE RESEARCH ETC AND THEN ATTEMPT TO ANSWER IT LATER.
How, in your opinion/experience, does hypertext shape the experience of using the World Wide Web?
In my experience, hypertext makes navigation on the internet much easier and simple than it would be if none of the information available online was linked in any way. Hypertext allows for organisational format that allows for ''pathways'' (Lister pg.24) to other linked information, and this has made the internet more simple to use, and definitely more efficient in my opinion.
Technological determinism
- Technological determinism is effectively the opposite of social determinism and is seen (not by everyone however) as the force which drives and shapes society.
- One example of how technology shapes society (i think) could be the internet and how the use of the internet has changed people's social interactivity, in that people can have social exchanges with others without seeing them face to face (to do with disintermediation).
I have taken three definitions of technological determinism from Wikipedia (so obviously don't take these as definite...we all know our tutors look down on Wikipedia!), but i think they outline the general notions of this theory. Here they are:
''Technological determinism has been summarized as 'The belief in technology as a key governing force in society ...' (Merritt Roe Smith), '... the belief that social progress is driven by technological innovation, which in turn follows an "inevitable" course.' (Michael L. Smith), 'The idea that technological development determines social change ...' (Bruce Bimber)''
These are the websites I used to find this stuff out:
http://en.wikipedia.org/wiki/Technological_determinism
Lecture - Tuesday 6th Feb 07
- In an online context, people can experiment with SELF (identity experimentation). An example of this is experimentation with sexuality etc. This brings up the question of withholding ones identity and the ethical implications of it (see Week 3 of the seminar forum).
- Relationships that are built up online mean there is no intermediation (as there would be if the relationship was built up face to face in the 'offline' world). People can present a new kind of self in situations like this (again links to the ethical implications of withholding identity).
- Perhaps it could be argued that the online world liberates us, with regard to a person having the ability to present whichever desired 'self' they choose. The internet generally liberates us as consumers/choosers and this applies to the choosing of an identity that we choose to display online.
- Theories of new media are linked with post-modernism.
A couple of useful theorists to look at are Mark Foster and Walter Ong (and as yet im not quite sure what they say/don't say but i plan on finding out).
I also heard the terms 'Era of oralism' and 'Era of written exchange' being uttered, but by that point i had given in to my tiredness and was on the verge of collapse, so i'm not sure what they are all about (again i plan on finding out ASAP).
So that's it, hope y'all enjoyed reading this. Take care now, bye bye then. x